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It's a axe, swing it at my enemies and we will find out what it does.
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The 6 civil points are to mostly max out lore master and then put a point into something useful, cause the very fact that i have to spend time identifying what kind of axe the axe is, before i can use it makes no ****ing since. The fact that you can only max out 1 attribute during the whole play thru didnt sit right with me, so i decided what attributes matter the most to me and decided i wanted to max out 3 of them so i did the math and by the time ur 20 you should have 120 attribute points (if i did my math correctly), to spend how you pls. So reading on the internetz stated max lv is 34~35, but in reality by the time ur done with the game ur like 20~22, 22 being with min max hard core. My personal thots about this mod and how i decided on the points if thats something you care to read Frostblud's 3 Combat Ability Points Per Level * A very nice person oddjelly showed me this mod * I tired to make it so you get more combat points per level but that requires some hard core coding/scripting that i dont have enuff INT points for, also i tired to give you more combat points to start off with as well, but for whatever reasons the ****ing game kept crashing or deleting the classes when i went beyond 4, no idea why, probably some kind of memory issue, not sure. Made the level soft cap and hard cap at 100 Talent Bigger And Better give 6 attribute points Talent All Skilled Up give 10 combat and 5 civil points With that out of the way here what this mod entails This is not balanced, I'm pretty sure this is gunna make your party OPĢ mods i recommened getting that pair well with my modįrostblud's 3 Combat Ability Points Per Level So i added more points when you start and level up I hated how restrictive this game is with it points, and from what I've read the harder modes are witches.
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